Is Second Life today what Dungeons and Dragons was to the 80's? Do people lose sight of the fact that it is a game and start to confuse fantasy with reality? Have you ever fallen in love with an avatar?Have any of you ever played the online game Second Life?
Second Life is quite sad. People have cyber on it. and get virtual married. and for all they know they could be meeting up with a peado in real
You also have to make monthly payments on your "house" So whats the point of even playing. I checked out the site because i was curious about all the hype it was getting.They give you a free trial then once you start having fun on it you have to start paying for it. Its not like most on line games were you use fake money that's not real. Everything you buy is with real money so its just dumb.Have any of you ever played the online game Second Life?
it sucks unless you have a good graphics card in a good computer than your out of luck because i have an ok computer not a gaming computer so its up to you.
naa why?Have any of you ever played the online game Second Life?
I have played it and I actually do have a premium account active. In all honesty, the game rather sucks when compared to other online games--especially free ones. The problem I have with it is that the "main land" of the game--that which you travel across most of the time--is so chock full of *crap* that it takes a freaky computer to actually render everything without lagging you out. I have a near-top-end graphics card and a fairly top-end machine (though recent processor/memory advances have dropped that status slightly), and I still can't use top settings if I want to actually play.
In general, the theory behind the game is great: An open, sandbox world that you can socialize and play around in. The implementation, however, is *horrible* because there is no standardized social framework. Some areas of the world are constantly empty and people drop spam in them, while others are so heavily swarmed with advertisements that you feel like you're walking through afternoon rush-hour all the time. There are exceptions to this, and some places actually are interesting--but they're either invite only, or are obscure and hard to get to (for instance, large "floating islands" VERY high up off to the north-west).
Objections aside, to answer your question, I do not believe SL can compare to D%26amp;D of the 80's or otherwise. D%26amp;D has a similar base-architecture where it is controlled behind-the-scenes by a Dungeon Master (or Game Master). SL, on the other hand, has only a vague representative of a "control person" who functions more along the lines as the Janitorial System of a theme-park.
Psychosis, the mental impairment removing the line between fantasy and reality, is a common threat/factor in many, if not all, online and offline games: SL, WoW, Star Wars, D%26amp;D; the list goes on. The real concern you should have if you're thinking about a game like this: "Could I stop when I needed to stop, or would I want to go back to it as soon as I get up in the morning?". One of the determining factors of Psychosis is repeated activity in the fantasy of choice, and addiction is a fairly smooth road leading to it.
Escapism isn't bad, but if it becomes a heavy addiction--that's the first step of Psychosis. Just prevent addiction, or maybe just limit it, and that doesn't become a problem.
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